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Beginning DirectX 11 Game Programming

Allen Sherrod, Wendy Jones




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 | #1199666 in Books |  2011-05-12 | Original language:English | PDF # 1 |  8.75 x7.00 x.75l,1.72 | File type: PDF | 384 pages

||1 of 1 people found the following review helpful.| Not what I expected|By P. Disegno|Given that other reviewers have mostly expressed legitimate concerns, I will not restate those concerns except the one that I feel is pertinent.

This book (and online sample code) provides no real "games", not even simple or rudimentary ones, only fundamental sample code is provided to demonstrate functionality of a handful of Direct| |1. The What, Why, and How of DirectX. 2. Your First DirectX Program. 3. The 2D Resurgence. 4. Text and Font Rendering. 5. Input Detection and Response. 6. Audio in DirectX. 7. 3D Primer. 8. Shaders and Effects. 9. Cameras and Models in Direct3D. 10. Conclusion

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games fo...

You easily download any file type for your gadget.Beginning DirectX 11 Game Programming   |  Allen Sherrod, Wendy Jones. I was recommended this book by a dear friend of mine.

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