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Beginning Game Programming

Jonathan S. Harbour




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 | #883407 in Books |  Course Technology PTR |  2009-07-27 | Original language:English | PDF # 1 |  1.30 x7.30 x9.10l,2.05 | File type: PDF | 448 pages

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||3 of 3 people found the following review helpful.| Excellent Book for Beginners!|By SuJo|I've started reading multiple C++ game programming books and found that the Author clearly spells out what is needed, how to complete tasks, and most of all bug free code. It's very rare to find a book that will compile on the first go, and on VS 2010. The book takes you through the basics of getting started, then begins to teach you how to| |Part 1: Introduction to Windows and DirectX Programming. Chapter 1: Getting Started with the Windows API. Chapter 2: Windows Messaging and the Game Loop. Chapter 3: Tapping Into Direct3D. Chapter 4: Initializing A Direct3D Device. Part 2: Creating a 2D Arcade

"Beginning Game Programming, Third Edition" shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your gam...

You can specify the type of files you want, for your device.Beginning Game Programming   |  Jonathan S. Harbour.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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