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C# Game Programming: For Serious Game Creation

Daniel Schuller




[PDF.rq53] C# Game Programming: For Serious Game Creation

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 | #905123 in Books |  2010-06-16 | Original language:English | PDF # 1 |  9.00 x1.20 x7.20l,1.95 | File type: PDF | 448 pages

||14 of 14 people found the following review helpful.| Good but not amazing|By lid6j86|This is really the only book I have found that discusses game programming for C# using OpenGL. It has helped me immensely in understanding quite a few concepts that were foreign to me. First, there are a few things that people should understand: This is not for brand new programmers. Programming graphics is a level beyond a new programmers| |PART I: BACKGROUND. 1. C# Brief Overview and Latest Features. 2. OpenGL Brief Overview. 3. Tao Brief Overview. 4. Modern Methods. PART II: IMPLEMENTATION 5. Basics. 6. Games. 7. Accelerated 2D Graphics. 8. Math. PART III: GAMES. 9. 2D Space Game. 10. 3D Battle

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a...

You easily download any file type for your gadget.C# Game Programming: For Serious Game Creation   |  Daniel Schuller.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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