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DirectX? 3D Graphics Programming Bible

Julio Sanchez, Maria P. Canton




[PDF.vl72] DirectX? 3D Graphics Programming Bible

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 | #4381386 in Books |  Wiley |  2000-06-12 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.28 x1.50 x7.46l,.0 | File type: PDF | 812 pages

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||0 of 0 people found the following review helpful.| Great For More Expert Programmers|By Chase|This book is very long, and difficult to understand for beginner programmers like me. Although has great potential if you are more expert at programming. Definitely has lots of cool things you can do, I never knew existed.|5 of 5 people found the following review helpful.| Definitely not a "bible", but very|From the Publisher|Inside this book you'll find complete coverage of DirectX 3D graphics programming: |Understand how DirectX interfaces with PC graphics devices and Windows |Master 2D and 3D animation basics, from modeling and rendering to matrices |Take con

Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.



You can specify the type of files you want, for your device.DirectX? 3D Graphics Programming Bible   |  Julio Sanchez, Maria P. Canton. I really enjoyed this book and have already told so many people about it!

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