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Game Programming GEMS 3 (Game Programming Gems (W/CD)) (v. 3)

Dante Treglia




[PDF.tn36] Game Programming GEMS 3 (Game Programming Gems (W/CD)) (v. 3)

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 | #590304 in Books |  Cengage Learning |  2002-07-25 | Original language:English | PDF # 1 |  9.46 x1.53 x7.56l,.0 | File type: PDF | 663 pages

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||0 of 0 people found the following review helpful.| so far so good|By Nick Jagger|I am planning to get back into programming and I have heard about these books for a long time, so I decided to get this book. I haven't read the whole thing, but only skimmed through it. I like what I'm seeing so far.|0 of 1 people found the following review helpful.| Five Stars|By "Sandy"|I was re| |AI Rectangle Navigation A Highly Efficient Alternative to A* Function Pointer-Based Embedded Finite State Machines Terrain Analysis in an RTS; Character Virtualization A Fast Approach to Navigation Meshes A General Trigger System for AI Entities, Objects, and

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of ga...

You can specify the type of files you want, for your gadget.Game Programming GEMS 3 (Game Programming Gems (W/CD)) (v. 3)   |  Dante Treglia. Just read it with an open mind because none of us really know.

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