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Inside Direct3D (Dv-Mps Inside)

Peter J Kovach, Jeffrey Richter




[PDF.qm06] Inside Direct3D (Dv-Mps Inside)

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 | #4531822 in Books |  2000-04-01 | Original language:English |  9.19 x1.27 x7.42l, | File type: PDF | 500 pages

||0 of 0 people found the following review helpful.| Now needs updating. Based on DirectX7.|By Pat Finder|Reviewing is difficult because we all know graphics and/or programming at different levels. I am experienced in both computer graphics and MFC/C++.
The full examples, and description of the framework, are listed in the text. That's good. The CD-ROM is very good and gives all examples.
However, I'm working on a D|.com |Aimed at the more experienced Windows C/C++ programmer, Inside Direct3D delivers a solid introduction to the world of game development on the Microsoft DirectX platform. With coverage of the features and APIs used to create realistic 3-D gaming gra

As Windows"R" becomes a widely accepted platform for popular games, its 3D class libraries continue to gain in popularity with developers. INSIDE DIRECT3D"R" provides the lowdown on Direct3D from a respected writer with solid connections inside the Microsoft Direct3D development group. Last year he wrote INSIDE DIRECTX"R," which included coverage of Direct3D Retain Mode. Here he writes exclusively about Direct3D Immediate Mode. This title is a long-awaited, well-pac...

You can specify the type of files you want, for your gadget.Inside Direct3D (Dv-Mps Inside)   |  Peter J Kovach, Jeffrey Richter.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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