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Introduction to 3D Game Programming with DirectX 10

Frank Luna




[PDF.na47] Introduction to 3D Game Programming with DirectX 10

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 | #1181457 in Books |  Jones Bartlett Publishers |  2008-10-25 | Original language:English | PDF # 1 |  9.19 x1.09 x6.07l,1.60 | File type: PDF | 502 pages

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||2 of 2 people found the following review helpful.| Excellent update to the premier Direct3D 9 book|By Patrick Rouse|Frank D. Luna's Direct3D books have been the standard ever since the release of his first in 2003. While his second book was a fairly extensive rewrite focusing on the introduction of shaders, The DirectX 10 book is a fairly direct translation of the DirectX 9 shader approach book. While there is not a great amo

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used i...

You can specify the type of files you want, for your device.Introduction to 3D Game Programming with DirectX 10   |  Frank Luna. Which are the reasons I like to read books. Great story by a great author.

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