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Introduction to 3D Game Programming with DirectX 12 (Computer Science)

Frank Luna




[PDF.zj85] Introduction to 3D Game Programming with DirectX 12 (Computer Science)

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 | #253085 in Books |  2016-03-24 | Original language:English | PDF # 1 |  9.00 x1.60 x7.00l,.0 | File type: PDF | 900 pages

||1 of 1 people found the following review helpful.| Two Stars|By Chad P.|it is missing 200+ pages and samples from the previous directx 11 book|1 of 2 people found the following review helpful.| Great programming book! Not so great math book.|By Chris M|Excellent book once you get beyond the math. I had a hard time with the math chapters. It was great once I got into th C++ conc|About the Author|Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase sc...

You can specify the type of files you want, for your device.Introduction to 3D Game Programming with DirectX 12 (Computer Science)   |  Frank Luna. Which are the reasons I like to read books. Great story by a great author.

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