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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)

Frank Luna




[PDF.sr69] Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)

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 | #1413425 in Books |  Jones Bartlett Learning |  2006-06-25 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  8.97 x1.29 x6.02l,1.95 | File type: PDF | 544 pages

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||2 of 2 people found the following review helpful.| This book is very cool!|By Estefano Palacios Topic|Many people here have talked about how good this book is on features, and yes, yes it is. But one of the most compelling things that I saw in this book is the pacing. I mean, Luna literally plays with timing of presenting concepts with great skill. He never abuses my mind, but he never lets me get bored, which is something othe|About the Author|Frank D. Luna is a program-mer for Hero Interactive. He has been programming interactive 3D graphics for over eight years and has been using DirectX since its fifth iteration. He is the author of Introduction to 3D Game Programming with DirectX

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects....

You can specify the type of files you want, for your device.Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)   |  Frank Luna. A good, fresh read, highly recommended.

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