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Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))

Ernest Pazera




[PDF.rb86] Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))

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 | #2181974 in Books |  Muska n Lipman/Premier-Trade |  2002-03-01 |  2001-03-15 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.67 x7.40 x9.13l, | File type: PDF | 744 pages

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||2 of 2 people found the following review helpful.| A lot of information about isometric engines.|By G. Vajna de Pava|This book should have been named "Isometric Game Techniques For Beginners", and not what is the actual name. This book will not teach you how to write a complete game, it will not teach you the ins and outs of writing Ages of Empires XIII, nor will it lead you by the hand and take baby steps waiting for everybody|About the Author|Ernest Pazera is a self-taught programmer, starting at age 13 with a TRS-80. Within a month Mr. Pazera was writing video games. By age 15, he realized that he could be happy with nothing less than being a game programmer. He is one of the dev

Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious gam...

You can specify the type of files you want, for your device.Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))   |  Ernest Pazera. I really enjoyed this book and have already told so many people about it!

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