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Java 2D Graphics: Creating High Quality Graphics & Text (Java Series)

Jonathan Knudsen




[PDF.fu04] Java 2D Graphics: Creating High Quality Graphics & Text (Java Series)

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 | #1834571 in Books |  O'Reilly Media |  1999-05-15 | Original language:English | PDF # 1 |  9.19 x.74 x7.00l,1.28 | File type: PDF | 368 pages

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||7 of 11 people found the following review helpful.| Not worth buying!|By Jose I. Miranda|This is a not worthy buying book. I bought it in , so, without flipping pages. The author expends much of the time showing things you can find in Sun's javadoc, with tiny examples. For example, I read on and on looking how to create a BufferedImage and came to nothing! If I wanted only commands, I could look in at Sun's javadoc. I bought th|.com |Java 2D Graphics is a remarkably accessible guide to graphics programming using Sun's new Java 2D API. Besides the basic navigation of the API, this title delivers plenty of useful advanced material for extending Java 2D's capabilities.| After a si

One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the "2D API") signals a major improvement in Java's graphics capabilities. It covers many of the classes in Java 1.2 that address graphics handling...

You can specify the type of files you want, for your gadget.Java 2D Graphics: Creating High Quality Graphics & Text (Java Series)   |  Jonathan Knudsen. I was recommended this book by a dear friend of mine.

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