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Learning Game AI Programming with Lua

David Young




[PDF.ur47] Learning Game AI Programming with Lua

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 | #388018 in Books |  2014-11-27 |  2014-11-28 | Original language:English | PDF # 1 |  9.25 x.80 x7.50l,1.33 | File type: PDF | 352 pages

||11 of 12 people found the following review helpful.| This is a good book on game programming.|By CPallini|The book uses Lua scripting for implementing AI on a 3D game.
Lua executes in a C++ framework (the sandbox) on the top of open source libraries like Ogre3D.

Pros:
- Lua scripting in a C++ framework is a very happy choice.
- Focus is on practical AI.
- The sandbox C++ code looks solid an|About the Author||David Young |David Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. Afte

Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

About This Book

  • Focus on programming game AI rather than handling low-level resource management
  • Bind Lua to build a script-based game AI using a C++ backend that provides hooks for graphics, physics, and resource handling
  • A tutorial-based approach where AI functionalities are layered piece by piece to create fully functional AI
  • ...

    You can specify the type of files you want, for your device.Learning Game AI Programming with Lua   |  David Young. I really enjoyed this book and have already told so many people about it!

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