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Learning Three.js: The JavaScript 3D Library for WebGL

Jos Dirksen




[PDF.of17] Learning Three.js: The JavaScript 3D Library for WebGL

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 | #1556105 in Books |  2013-10-17 |  2013-10-17 | Original language:English | PDF # 1 |  9.25 x.91 x7.50l,1.52 | File type: PDF | 402 pages

||5 of 6 people found the following review helpful.| Examples don't work, unreadable|By Joshua Foxworth|This book is just a series of examples. There really isn't an explanation of how, why, or anything else. By the end of the second chapter, you are piecing together snippets of code from all around github and have no idea what this code is actually doing or what the alternatives are. The heavy presence of code in the book makes|About the Author||Jos Dirksen |Jos Dirksen has worked as a Software Developer and Architect for more than a decade. He has much experience in a large range of technologies ranging from backend technologies, such as Java and Scala, to frontend development

Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still. All you need to know is basic JavaScript and HTML.

Overview

  • Create and animate beautiful 3D graphics directly in the browser using JavaScript without the need to learn WebGL
  • Learn how to enhance your 3D graphics with light sources, shadows, and advanced materials and textures
  • Each sub...

    You can specify the type of files you want, for your device.Learning Three.js: The JavaScript 3D Library for WebGL   |  Jos Dirksen. Just read it with an open mind because none of us really know.

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