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Microsoft® DirectX® 9 Programmable Graphics Pipeline (Developer Reference)


[PDF.zl88] Microsoft® DirectX® 9 Programmable Graphics Pipeline (Developer Reference)

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 | #3553615 in Books |  Microsoft Press |  2003-06-25 | Original language:English | PDF # 1 |  9.00 x1.30 x7.38l,2.13 | File type: PDF | 496 pages

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||7 of 9 people found the following review helpful.| Shaders and shader programming|By wiredweird|As of this writing, there doesn't seem to be a real reference manual for HLSL and the shader assembly language. This book makes a good effort at filling that role, however.

The graphics programmer is likely to find this very useful. It integrates C application code with shader examples. It also discusses on-the fly compila|About the Author|
|Founded in 1975, Microsoft (Nasdaq ‘MSFT’) is the worldwide leader in software for personal and business computing. The company offers a wide range of products and services designed to empower people through great software&mdas

Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team—as well as insights from leading-edge video card manufacturers—into step-by-step instruction and best practices for exploiting the programmable pipeline. You’ll see how to program sh...

You easily download any file type for your gadget.Microsoft® DirectX® 9 Programmable Graphics Pipeline (Developer Reference)   |  Kris Gray. Which are the reasons I like to read books. Great story by a great author.

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