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Procedural Content Generation for Unity Game Development

Ryan Watkins




[PDF.ix77] Procedural Content Generation for Unity Game Development

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 | #2575437 in Books |  2016-01-30 | Original language:English | PDF # 1 |  9.25 x.55 x7.52l,1.00 | File type: PDF | 260 pages

||13 of 13 people found the following review helpful.| OK for beginners. Contains some misinformation. Code quality is poor to mediocre. Book editing is poor to mediocre...|By Customer|I bought this book hoping to see some interesting PCG techniques and in-depth insights, but was mostly disappointed. The book is suitable only as a basic introduction to PCG with Unity. People who have any prior experience with PCG will generally|About the Author|Ryan Watkins was digitized and absorbed into his computer at an early age. In the digital realm, he learned the importance of video games and the balance they brought to the ecosystem of computing. Video games strive to always push the boundarie

Harness the power of Procedural Generation to design unique games with Unity

About This Book

  • Learn the basics of PCG development
  • Develop a 2D game from start to finish
  • Explore all the different ways PCG can be applied in games

Who This Book Is For

This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in...

You can specify the type of files you want, for your device.Procedural Content Generation for Unity Game Development   |  Ryan Watkins. Which are the reasons I like to read books. Great story by a great author.

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