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ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0

Wolfgang Engel




[PDF.ga48] ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0

ShaderX2: Shader Programming Tips  Wolfgang Engel epub
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 | #775512 in Books |  Wordware Publishing, Inc. |  2003-10-25 | Original language:English | PDF # 1 |  8.72 x1.52 x6.18l, | File type: PDF | 400 pages

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||7 of 7 people found the following review helpful.| Interesting approaches, some good tips|By wiredweird|The main sets of Tips'n'Tricks are about what you might expect: planets, suns, iridescence, water, depth of field blur, and so on. There are a few unusual ones, as well - posterization, interesting filters, even ray-tracing and general purpose computation.

The disk was a bit disappointing. Almost all of the demos w|About the Author|Wolfgang Engel is also the editor of ShaderX2: Introductions & Tutorials with DirectX 9 and the editor and a coauthor of Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks. He spoke at GDC 2003 and at Vision Days 2003 in Copenhagen, Denma

Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0



You easily download any file type for your gadget.ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0   |  Wolfgang Engel. I really enjoyed this book and have already told so many people about it!

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