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Terrain Rendering mit Hardware Tessellation unter DirectX 11: Effiziente Visualisierung von Landschaften in Videospielen und Simulatoren (German Edition)

Alexander Osou




[PDF.hb60] Terrain Rendering mit Hardware Tessellation unter DirectX 11: Effiziente Visualisierung von Landschaften in Videospielen und Simulatoren (German Edition)

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 |  2014-05-19 |  2014-05-19 | Original language:German | PDF # 1 |  8.66 x.24 x5.91l,.36 | File type: PDF | 104 pages

||About the Author|Alexander Osou wurde 1987 in Salzburg geboren. Er studierte Computer Science an der FH Technikum Wien und graduierte 2012 mit einem Master in Game Engineering. Berufliche Erfahrung sammelte er bisher bei Nonstop Games in Singapur und Social Poin

Diese Arbeit befasst sich mit dem „Level of Detail“ Problem beim Rendern von Terrains und versucht dieses durch den Einsatz von Hardware Tessellation unter DirectX 11 zu lösen. Die Erzeugung der Triangulierung wird dabei von der CPU auf die GPU verlagert, um die Möglichkeiten moderner Grafikkarten optimal auszunutzen. Im Hauptteil der Arbeit wird beschrieben, wie das Terrain in quadratische Bereiche unterteilt wird, deren Tessellation unabhä...

You can specify the type of files you want, for your device.Terrain Rendering mit Hardware Tessellation unter DirectX 11: Effiziente Visualisierung von Landschaften in Videospielen und Simulatoren (German Edition)   |  Alexander Osou.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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